KENNESAW STATE UNIVERSITY · OFFICE OF RESEARCH

CIM

Center for Interactive Media

54 KSU researchers build games, XR systems, digital twins, and more.

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XR & HEALTHCARE

Healing through immersion

ParentShield XR: Child Injury Prevention NIH R15 · VR
SUBMITTED
Dementia Healthcare XR Training AACN · MACY FOUNDATION · NIH R15 · VR
SUBMITTED
VR Blood Donation NIH R15 · $530K · VR
SUBMITTED
VR Counseling Assistance to Support Students' Mental Health NIH R15 · VR
EARLY DEV
Multi-user XR in Healthcare NSF · IRB· XR
APPROVED
Interactivity and User Interface Design NSF
SUBMITTED
Understanding and Mitigating Imbalance Induced by VR NSF CAREER · VR
SUBMITTED
AR Mobility and Navigation Support for People with Low Vision NSF ERI· SPECS· AR
DRAFTING
DIGITAL TWIN & SMART ENVIRONMENTS

Modeling infrastructure digitally

AI for Smart Transportation NSF · GDOT · AI
SUBMITTED
AI for Real-Time Sensing for Communication & Cybersecurity for Flying Ad Hoc Networks NSF · GDOT · DOD · AI
PREPARATION
AI for Real-Time Supply Chain & Logistics GDOT · NSF · INDUSTRY · AI
DEVELOPMENT
Trustworthy Spatial Web for Unity-Based Digital Twins UNITY · LLM ·AI
CONCEPT
IMMERSIVE EDUCATION

Immersion meets the classroom

AI Avatar Coaching for CS Education SPENCER FOUNDATION · $371K · AI
EARLY DEV
AI Explorer: Building Public AI Literacy Infrastructure through Collaborative, Game-Based Human–AI Co-Training NSF K-12 · $750K · AI
SUBMITTED
Context-Responsive Spatial Learning Resource System for K-12 STEM NSF
DRAFTING
E-VATAR: Enhancing CS Teacher Competence and Effectiveness with Empathic AI Agents in VR Classroom Simulations NSF K-12 · AI
SUBMITTED
VR Driving Simulation Game for Autism NORTON CHILDREN'S AUTISM CENTER · IRB
TESTING
DIGITAL HUMANITIES & ARTS

Technology meets culture

Playable Archives NEH · $350K · GAME PRESERVATION
PLANNING
Applied Cartooning, Folklore, and Auto/Ethnographic Research FYS
COMPLETED
H’MMM: A Journal of Networked Media Ecologies PATENT
FINDING PLATFORM
BodyBrush: Integration of Visual Arts & Dance for Embodied XR Learning XR · DANCE
SEEKING FUNDING
Graphic Access Lab: Using Comics to Discuss SDS Process SDS
SEEKING FUNDING
Immersive Media Lab: Prototyping Immersive Projection Mapping Interconnected with Motion Tracking MOTION TRACKING
EARLY STAGE
Using Interactive Digital Narrative Co-Authored with AI for STEM Learning NSF K-12
DRAFTING
Book People, Book Places: An Annotated Bibliography and Examination of Libraries and Children's Reading Culture LITERATURE
SEEKING FUNDING
Narrative Meaning Making in Global Contex TEMPLETON FOUNDATION
SUBMITTED
LoCKS (Learning to Create Kid-safe Spaces): Firearm Storage Module for Evidence-Based Home Visiting Programs NIH R2
SUBMITTED
SOCIAL MEDIA & DIGITAL COMMUNITIES

CIM's newest cluster

Georgia Center for Digital Literacy GPB
CONCEPT
Books and Belonging: #BlackBookTok as Digital Community and Identity Development WTG FOUNDATION · ACLS · NCTE
SUBMITTED
Understanding the Readers of #BlackBookTok WTG FOUNDATION · ACLS
REVIEW
How and Why People Choose to Believe and Spread False Information Online NOKIA
CONCEPT
CyberAI Education and Social Media Analytics AI
CONCEPT
KSU GAME STUDIO
20+
STUDENTS
Joy G4C · RESILIENCE · MEMORY
EARLY DEV
Chiba STEAM · PUZZLE · PIXEL ART · COZY
RELEASED
Corporation Inc. STEAM · INTERACTIVE FICTION · EDUCATION
RELEASED
LATEST NEWS
SEPT 24
Unity Livestream 12 PM EST
DR. VICTORIA LAGRANGE · DR. BROOKE ZHAO · DR. CHENYU WANG
AT A GLANCE
54FACULTY
33+PROJECTS
5CLUSTERS
7+COLLEGES
~50STUDENTS
$2M+PIPELINE
ANNUAL CONFERENCE
TRANSFORMER

AI and the Future of Games

TAIG.DEV →
PREVIOUS EVENT
CIM LAUNCH EVENT

On April 27, 2026, we celebrated the official launch of the Center for Interactive Media, bringing together faculty across the arts, humanities, computing, education, and design. The event featured project spotlights, live interactive demos, and panel conversations!

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LOCATION
Visit us!
KSU Marietta Campus Robin and Doug Shore Innovation Center Room 2320